Leading the way in medical video games
Our executive team unites the top leaders from game development, healthcare, technology, design, and entertainment. Together, they deploy their decades of combined experience and knowledge to create our award-winning medical video games and synergize their strengths to forward our mission of advancing the practice of medicine through play.
Founder & CEO
Sam has spent his career leading companies at the cutting edge of the video game industry. At Level Ex, his team harnesses video game technology and cognitive neuroscience to train over one million medical professionals. Sam was previously CEO of the top independent game publisher in Hollywood, led Microsoft’s DirectX graphics team, and created games at LucasArts. He serves on industry advisory boards and speaks internationally on video games in medicine.
Chief Technology Officer
Andy has spent decades managing engineering teams and spearheading technology development at top companies, most recently for Amazon’s Lumberyard game engine. He leads the engineering team at Level Ex, managing its platforms, engines, tools, and processes. Andy previously worked at Microsoft in various roles, including Director of Development for Microsoft Game Studios and Development Manager for the Windows Graphics and Gaming (DirectX) team.
SVP, Head of Pharma Sales
Matt has more than 25 years of healthcare experience in spaces such as managed care, medical device, and digital health. Before Level Ex, Matt was a part of several start-ups, most recently at Skipta, where he led the company to 200% sales growth and helped drive the acquisition by what is now Citeline. At Level Ex, Matt works with sales teams on strategy, account growth, and new client acquisitions with a focus on the life sciences industry.
VP, Head of Medical Device Sales
Ben takes pride in working for companies dedicated to solving complex problems and making a difference in patient care. For 20 years, he has served in varying roles at companies like Brainlab, Xenex, and Sanofi to drive revenue, build teams, and develop talent. At Level Ex, Ben fosters close relationships with internal and external stakeholders to successfully convey the value of our cutting-edge technologies across the healthcare spectrum.
Principal 3D Artist
Ryan sets high-quality visual targets and works heavily in research and development to ensure our teams utilize the highest degree of industry-standard tools and pipelines. He has been with Level Ex since its inception and has more than 12 years of industry experience in areas such as 3D modeling, rigging, sculpting, and texturing. His background includes many notable, award-winning games from companies such as Paramount, Zynga, WB, and Atari.
VP, Medical Director
Eric is a practicing pediatric otolaryngologist. He oversees Level Ex’s medical and educational functions including strategy, design and development, and research studies. In his dual business development role, he also engages partners across organizations, societies, educational institutions, and hospital systems. Eric is a recognized expert on educational technologies and gaming, motivational theory, and the cognitive psychology of learning.
VP, Finance & Accounting
Sandra is a finance and accounting leader with 17 years of experience in global operations across diverse industries. She holds an MBA and a Master of Accounting and Finance. Sandra has worked in marketing, manufacturing, and start-up environments, leading them through significant growth. Prior to joining the financial and accounting world, she was an Architect in Colombia. At Level Ex, Sandra has discovered a passion for the tech industry and identifies with the company’s mission.
Mark has spent three decades in video game development and art direction, most notably for EA, Atari, and LucasArts. At Level Ex, he visually directs and manages our multiple art teams and works directly with senior art leads and specialists to integrate creative pipelines, innovate visual tools and techniques, and collaborate with Level Ex engineering, design, and audio teams. Before coming to Level Ex, Mark was an art director for DeMeta Games.
Game Design Director
Jason has over two decades of experience leading creative teams. At Level Ex, he employs game design methodologies to capture the challenges of medical and surgical procedures as video game mechanics. Jason has worked on nearly every aspect of third and first-person action game design at studios such as Ubisoft and Electronic Arts. His “Engines of Play,” model of player motivation is used across the industry to inform and optimize game design.
VP, Head of People and Culture
Mary Beth is in charge of all the people stuff, including human resources, recruiting, DEIB, and employee engagement. She previously led the people teams at TimeDoc Health and Jellyvision. Before the people stuff, Mary Beth was a corporate litigator. At Level Ex, she utilizes her legal background, love of the creative games space, and passion for growing teams to elevate Level Ex’s most vital asset its people.
Nearly 200 clinicians work closely with our team. Through their leadership and insight, our advisors inform all aspects of our business from game design to product development. They are at the forefront of transforming healthcare with us.