Top Dermatologists Share What’s New in Derm for 2022

From energy-based devices to newly approved treatment options, what are the latest tech and innovation fueled trends influencing the field right now? Top dermatologists Dr. Michelle Tarbox, Dr. Luke Johnson, Dr. Shraddha Desai, and Dr. Peter Lio share what’s top of mind for them in preparation for the AAD Annual Meeting.

1. Advancements in Treatment Devices Will Require More Specialized Training

New devices and advancements are flooding the field, including light-based treatments for alopecia, energy-based treatments for acne, light-based imaging, fractionally ablative lasers for scars, and laser-assisted drug delivery. Dr. Michelle Tarbox, co-host of the Dermasphere podcast is especially excited about the developments in hair loss treatments: “It used to be like running your head up against a wall because all you had were really strong anti-androgens, topical minoxidil, and maybe some nutritional supplementation. Now we have all these new tools like PRP (platelet-rich plasma), low dose oral minoxidil, low-level laser therapies, microneedling—all these new developments in our understanding of how to treat various hair loss problems.”

Dr. Tarbox, along with her Dermasphere co-host Dr. Luke Johnson, recently curated a new challenge pack for Top Derm, a knowledge game created for derms, by derms, inspired by these developments and other popular topics from the podcast. Play Derm Hero: The Dermasphere Pack now.

2. Skin of Color Considerations Are Becoming Front and Center

Historically, instruction related to skin of color has been underrepresented in dermatology training and education. “Traditionally we’ve been taught how to do a certain technique and then do the same thing for every face, but there are a lot of differences with ethnicities,” says Dr. Shraddha Desai, Director of Cosmetic Dermatology and Surgery, Duly Health and Care and Top Derm advisor. “In creating my challenge pack, I went straight to the literature and referenced resources from overseas.” Derm Hero: The Dr. Desai Pack centers on cosmetic considerations for skin of color. “With cosmetic treatments such as peels or microneedling increasing in popularity, it’s especially important that dermatologists have this knowledge to avoid adverse reactions and ensure optimal results.” Because resources have been scarce, much of the imagery you will find in the skin of color focused packs in Top Derm has been created using cutting-edge visual effects and video game technology to create renders of dermatologic conditions on deeper skin tones that may have gone undiagnosed or been misdiagnosed in the past.

Top Derm harnesses the most cutting-edge visual effects and video game technology to create medically accurate, high-resolution imagery of any skin disorder on any region of the body and any skin tone—giving dermatologists the opportunity to visually experience a wide variety of derm scenarios.

3. New Drug Developments Are Expanding Treatment Options 

New medications like certain JAK inhibitors are hitting the market, but they also come with a learning curve. Dermatologists must familiarize themselves with new mechanisms of action, treatment considerations, and so on. “I feel so lucky that there is so much excitement happening in the field of atopic dermatitis—both in pediatrics and on the adult side,” says Peter Lio, MD, FAAD, Dermatology, Medical Dermatology Associates of Chicago and lead advisor for Top Derm. He chose to highlight treatment options for his specialty, atopic dermatitis (AD), in his Top Derm challenge pack. “I really tried to focus my energies on medical dermatology around inflammatory conditions like AD. It’s one of those power packs that we’ll keep expanding because right now we’re in an incredible phase—it seems like every month we’re getting a new medicine. There is a lot to learn, and it’s awesome because I’m learning as I’m creating questions for the pack—it’s the best of both worlds.” Play Derm Hero: The Dr. Lio Pack

Stay up on date on the latest trends in dermatology with Top Derm and learn from your peers as they share essential information from their areas of expertise with the Derm Hero series.

Want to keep up to date on these trends and other emerging topics in dermatology? Download and start playing.

Contributors

Michelle Tarbox, MD

Co-host of the Dermasphere Podcast, Assistant Professor of Dermatology at Texas Tech University Health Sciences Center, fellowship-trained in dermatopathology

Luke Johnson, MD

Co-host of the Dermasphere Podcast, Assistant Professor of Dermatology at the University of Utah School of Medicine, fellowship-trained in pediatric dermatology

Peter Lio, MD, FAAD

Medical Dermatology Associates of Chicago, Clinical Assistant Professor of Dermatology & Pediatrics at Northwestern University Feinberg School of Medicine, atopic dermatitis expert, Lead Physician Advisor for *Top Derm*

Shraddha Desai, MD, FAAD

Director of Cosmetic Dermatology and Surgery, Duly Health and Care, Adjunct Professor of Dermatology, Loyola University, Adjunct Instructor, Division of Dermatology, Rush University Medical Center, Physician Advisor for *Top Derm*

Covid Oscillation Fatigue is Real and Cloud Gaming Can Help

Will the meeting or conference be in person? Will it be remote? Will it be a nail-biting cliff-hanger up until two weeks before?

As Covid continues to wreak havoc on events large and small, this stressful guessing game is fully underway.

At Level Ex, we set up shop at dozens of events each year, and support pharma and medical tech companies at their events at many times that number. Conferences are a big deal. 

In my many encounters with marketers, event planners, and salespeople whose jobs are closely tied to the event cycle, I can confidently say that COVID Oscillation Fatigue is real. 

COVID Oscillation Fatigue is real. 

I sympathize with all of these professionals who spend months architecting a conference plan—booth layouts, approvals, logistics, equipment—biting their nails all the way up until two weeks before the event, when the conference announces it’s going virtual and all of that work goes down the tubes, replaced by a mad scramble to get a digital experience together. 

It doesn’t have to be this way.

A large swath of the healthcare companies Level Ex works with are leading the way with conference experiences that can run just as effectively whether they’re in-person, hybrid or virtual.

It’s all built on cloud gaming technology that doesn’t care what format the conference takes—healthcare’s first and only cloud gaming platform, Remote Play™ .

And as we’ve measured in controlled experiments, game technology can consistently increase traffic and time-in-booth by 3X, and increase opt-in rate for follow-up by 60%.

Game technology can consistently increase traffic and time-in-booth by 3X, and increase opt-in rate for follow-up by 60%

Want to see an example right now? 

Click here. Or snap this QR code on your phone:

You’ll be instantly transported into an example game in the life science genre. In this game, you’re playing with hundreds of thousands of molecules that are simulated in the cloud—and building an intuitive understanding of the mechanisms of action involved in the coagulation cascade (the formation of a blood clot) while you’re at it.

Here’s the best part: grab the URL from the top and paste it onto another window or send it to another device.

Share that link with another person and play it together, or project that link onto a big screen, and control it from your phone.

This is just one example. We’ve seen medical societies set up large screens for attendees to learn and play. We’ve had med tech companies host webinars where multiple physicians practiced a procedure collaboratively

Now, what happens if…

…the conference goes virtual?

No problem. The links and QR codes to the event experience stay exactly the same. There’s no need to flip a switch. There’s no change in price. No matter what online event system the conference is using, it can support a Remote Play™  gaming experience.

And now company representatives have something to do when attendees come to their virtual booth: they can play a game together—exploring collaboratively how their device or treatment works.

…the conference is in-person? 

Any conference attendee can snap the QR code on the booth wall and start playing the game on their own smartphone. They don’t have to share the same booth iPad that 200 people laid their hands on earlier. 

The game can also be projected live onto a big screen in the booth, rallying a crowd of onlookers who are intrigued by the glorious interactive experience unfolding before them. 

…the conference is hybrid?

Combine in-person and hybrid.

So if you find yourself suffering from COVID Oscillation Fatigue, contact us for an even deeper demo of Remote Play™ .

Turning Passions Into Gameplay

If you could choose any superpower, what would it be? superhuman strength, speed, the ability to read minds or fly—it’s challenging to pick just one. The Avengers had it right by banding together and combining their gifts to form the ultimate team. That’s our inspiration for the Derm Hero series in Top Derm. 

When creating this series, we started by asking dermatologists what they’re passionate about and what knowledge or expertise they’d like to share with the community. From there, we worked together to turn those passions and specialties into gameplay. 

Our first hero, Dr. Peter Lio, kicked off the series with a deep dive into atopic dermatitis. Dr. Sara Hogan joined the crew shortly after with her pack dedicated to diagnosing and treating patients with skin of color. Now, Dr. Steven Rasmussen is bringing his passion for pediatric dermatology into the mix.

The Derm Hero trio: Dr. Hogan, Dr. Rasmussen, and Dr. Lio

Derm Hero: The Dr. Rasmussen Pack

Board-certified dermatologist and fellow of the American Academy of Dermatology, Dr. Steven Rasmussen is known for his dedication to both his practice and his patients—especially the youngest ones. In fact, his work with children has earned him accolades such as “Top Pediatric Specialist” and “Texas Super Doctor” (a fitting title for our newest derm hero). 

When asked why he chose pediatric dermatology as the focus for this pack, he said, “I think children are amazing. Their innocence and joyous outlook on life is a daily reaffirmation for the happiness that we should all strive for each day.”

Dr. Rasumssen’s pack focuses on common to rare pediatric skin conditions from neonatal eruptions to inherited ichthyoses. He carefully curated his topics and questions to best benefit his peers: “I hope that players come away with an appreciation for the subtleties in some common disorders as well as the ability to identify some of the more concerning conditions that may be encountered in children.” 

As it turns out, such a resource is desperately needed in the field. Pediatric dermatology knowledge is at a premium, with less than 400 board-certified pediatric dermatologists working in the U.S. 18 states have one or no pediatric dermatologist according to the Journal of the American Academy of Dermatology (JAAD). 

JAAD’s recent report adds that “the demand for pediatric dermatology expertise has far outpaced the workforce, with only 15 to 20 pediatric dermatologists entering the field each year,” causing above-average wait times and other barriers to care. The Dr. Rasmussen Pack aims to provide dermatologists with information to help bridge this gap. 

How well do you know your neoplasms? Dr. Rasmussen puts your skills to the test. 

Top Derm: Physician Powered

The Derm Hero series isn’t the only opportunity for dermatologists to infuse their expertise into our game. Top Derm is made for derms by derms. Before launch, our game designers worked with a panel of over 140 dermatology experts to create these  medically accurate, fun, and challenging experiences. 

The collaboration continues as we build new content and continue to evolve this unique medical resource. When asked about the process of creating his pack with the Level Ex team, Dr. Rasmussen’s enthusiasm was clear: “This has been a very fun experience for me. Working with Level Ex to make my Derm Hero pack was easy and rewarding knowing that I got to share my passion for learning. I have to admit that one aspect that I did look forward to during the process was getting to see myself drawn up as a superhero. I think we all have a little part inside of us that would love to be a superhero.”  

Thanks to Dr. Rasmussen and our many derm advisors and experts whose passions—and partnership—power dermatology forward.

If you’re as excited as Dr. Rasmussen, go play the newest Derm Hero pack. Want your own pack? Contact us to see how you can join our super team of dermatology advisors.

Radiologists and Video Gamers: Kindred Spirits?

As video games continue improving how medicine is learned and practiced, radiology is poised to lead the way across specialties.

She moves the control to the right and the image on screen sharpens, the person’s chest coming into focus.

Another button and the target flips upside down, revealing a small mass glowing bright in the left corner.

Is she a video gamer, uncovering the hidden gems?

Or is she a radiologist, flipping and manipulating a patient’s chest scan to get a better look at a more sinister enemy?

Gaming and radiology—two fields that might seem as different as a CT of the small bowel from an MRI of the prefrontal cortex or as Halo from Animal Crossing—but at a closer look share inherent skills and characteristics. The job of a video gamer is, after all, to play in worlds that exist virtually, while radiologists train for years to interpret and diagnose disease on digital scans.

Now both radiology and gaming experts say that the very foundational similarities that these two groups share may unite them together to change the way medicine is learned and practiced.

“Radiology is ripe for video games,” says Dr. Vikram Sobti, a radiologist and medical entrepreneur in Chicago, IL. “Essentially I sit at a computer, in front of a big video game, and do pattern recognition all day.” 

Evidence from other medical specialties supports this assertion. In the past year alone, half a dozen games have been released or updated dedicated not to topics like destruction and battle royale, but to areas like deductive reasoning diagnosis and bronchoscopies—games for physicians and healthcare professionals to improve their fund of knowledge and procedural skills.

A game created specifically for cardiology, for example, has been helping interventional cardiologists practice complex stenting and angioplasty—scenarios that they would have previously needed to practice in clunky simulators or on actual patients. Today Cardio Ex carries a near 5-star rating on the App Store with reviews that tout it as “astounding” and is the winner of Siggraph’s Real-Time Live! award, the visual effects industry’s largest annual real time graphics competition, for the way the Level Ex engineering team tricked the graphics hardware on the phone to accurately simulate X-ray fluoroscopy and ultrasound, instead of its usual job of drawing video game characters lit by visible light. 

“Now that radiologists are being asked to do more, read faster, and not miss as much, the only way to do that is to make learning fun,” says Dr. Sobti. “Games can help make the pattern recognition you do every day something you’re interested in, so if you see normal so well and so often, abnormal jumps out at you.”

Sam Dreyer, a biomedical engineer and product manager at Level Ex, which in addition to Cardio Ex makes games for dermatologists, anesthesiologists, gastroenterologists, and pulmonologists, says that it has 750,000 medical professionals playing its games—all of them designed by the best developers in the game industry, many of whom have now dedicated their work to pushing the boundaries in creating the most lifelike human soft tissue and simulations of advanced procedures.

“Many of our games use time-based or simulation mechanics, meaning we apply a time limit to decision-making, which is proven to help the brain learn and recall,” Dreyer says. “For radiologists, who are trained to make some of the most high-stakes calls based primarily on an image they see on a screen, learning this way is second nature to them. We believe radiology as a speciality is in a unique position to be some of the first movers and adopters and advance the way medical training happens in the future.”

Research has proven that video games positively impact learning and, specifically in medicine, can enhance confidence in patient care.

Another potential use of video games for radiology: to bring together remote and in-person “players” from all over the globe—say, for example, to learn or practice a procedure at the largest medical event in the world in which a pandemic prevents attendees from being together like they once were. At RSNA, even for the nearly 20,000 radiologists on site in Chicago, a game can be a more effective means to foster community and discussion on new research and technology among such a large group. 

This approach has already been piloted by med tech companies like Brainlab, which used the mechanics and artistry behind video games to create a virtual simulation of its radiotherapy technology. The sophisticated infrastructure and interfaces employed in the delivery of highly integrated radiotherapy can make it difficult to educate users using only standard slide decks and 2D animations.

“Remote Play™  technology then allows us to stream that experience online with multiple users,” says Patrick Murphy, Director, Oncology Portfolio from Brainlab, referring to how multiple medical professionals can practice a procedure or learn together, in real-time, in the same experience.

“What’s cool about the platform is that it’s remote and interactive. Whether you’re on Microsoft Teams or Zoom, you simply send a link, and the clinician enters the shared experience from any device. They say things like, ‘Wow, that’s easy to use and you get a good sense of the clinical benefit. No one else is doing this. I can really see what’s going on now.’”

When asked whether their peers would adopt such platforms, radiology leaders wholeheartedly agree.

“Radiology is a medical specialty residing entirely in the visual space. Innovative technology is the hallmark of medical imaging. As such, radiologists are open to new ways of learning through evolving advances in cutting-edge technology and transformative tools which enhance our ability to provide outstanding patient care,” says Dr. Suzie Bash, Medical Director of Neuroradiology at San Fernando Valley Interventional Radiology & Imaging at RadNet.

So the person manipulating the image on screen, twisting and turning it for sharper focus—is she a video gamer or a radiologist? Maybe she’s both.

Play for Charity with the Holiday Helpers Challenge Pack

Top Derm is getting into the spirit of the season with a new challenge pack that gives back. Our physician advisors have curated a dermatology challenge filled with holiday cheer. Score 100% on Holiday Helpers and we will make a donation to charity. We will be donating up to $10,000 in honor of the Top Derm Community!

How to Participate

1. Download Top Derm.

2. Create a free account to unlock Holiday Helpers.

3. Tap the Holiday Helpers icon and play the newly-created Holiday Helpers Challenge. 

4. Play the pack as many times as you would like until you score 100%; once you hit 100%, you will receive a confirmation message that Level Ex has made a $22 contribution to a charity pool in honor of 2022. One 100% completion entry per person.

5. On January 4th, Level Ex will announce the total amount raised–up to $10K–and make the donation to the selected charity in honor of the Top Derm Community.

FAQs and Contest Terms

Q: What is the challenge pack called? 

A: The challenge pack to play is called Holiday Helpers.

Q: How can I participate in Level Ex’s charity donation by playing Top Derm?

A: To participate in Level Ex’s charity donation, you must download Top Derm from the App Store or Google Play Store, create a free account to unlock Holiday Helpers, and earn a 100% on the pack’s questions by 11:59pm CT on Sunday, January 2nd. 

Q: What are dates you can play the pack to participate in Level Ex’s charity donation

A: The challenge will be live from 10am CT on Friday, December 3rd through 11:59pm CT on Sunday, January 2nd.

Q: What is the contribution that Level Ex will make when I score 100% on the Holiday Helpers challenge? 

A: Upon scoring 100%, you will receive a confirmation message that Level Ex has made a $22 contribution to the charity pool; the total amount will be donated by Level Ex in January in honor of the Top Derm Community.

Q: What if I do not get a 100% on the pack on the first time I play? Can I play again?

A: Yes! You can play as many times as you would like until you get a 100%.

Q: What if I play multiple times and earn a 100% score multiple times? Will Level Ex make multiple $22 contributions to the charity pool?

A: You may play Holiday Helpers as many times as you would like. However, Level Ex will only make one contribution of $22, no matter how many times you earn a 100% on the Pack.

Q: What charity will the pool be donated to? 

A: The charity that receives the Level Ex donation in honor of the Top Derm Community will be announced on January 4th. The charity will be selected in collaboration with Level Ex’s Top Derm medical advisors, dermatology professionals who have helped build the game. 

Q: Is this donation tax-deductible?

A: The donation is being made by Level Ex in honor of the Top Derm Community. Donations will not be in the name of individuals and are not tax-deductible.

Q: Is there a maximum amount that Level Ex will be donating in honor of the Top Derm Community?

A: Level Ex will be donating up to $10K to charity in honor of the Top Derm Community.

Q: Must players reside in the U.S. to play and participate?

A: Anyone can participate in the Challenge, U.S. domestic and international.

Beyond What the Eye Can See: Redefining the Role of the Radiologist

The Radiology Society of North America (RSNA) Annual Meeting is where new ideas and technologies that redefine what it means to work as a radiologist will come to life. Glance at the RSNA 2021 agenda, and one thing is clear: change is at hand that will do just that.

The industry is ripe for innovations that make a radiologist’s job more manageable1 and improve patient care. At least 45% of radiologists are experiencing burnout2 due to factors like context switching between different imaging modalities, increased exams using advanced modalities, and the sheer volume of work.3 Artificial intelligence (AI) is one solution that radiologists and vendors are further exploring; it permeates RSNA’s “hot topics” session category, compounded with an AI showcase and 180 exhibitors on AI and machine learning.4 Also evident is increased interest in cloud computing and teleradiology, which skyrocketed during the pandemic.5

With continuous medical device developments in radiology and work tasks that rely on cutting-edge technologies,6 how can radiologists and radiologic technologists keep up with the learning demand? Current trends in radiology point to cloud-based training as an effective tool for convenient continuing education for rapidly emerging radiology technologies and for driving standardized care.

As a product manager at Level Ex, I’ve been working with my teammates for years on how to highlight the critical information a physician needs to know and translating it into a compelling experience. Medical professionals today need to rapidly sift through which new technologies are truly innovative and which are less impactful. To redefine someone’s work, you need to tell a captivating, memorable, convincing story. How? Applied game design and video game technology.

Simulated Radiology Workflows & Devices in the Cloud

Level Ex has developed a medical device and surgical training platform that allows medical professionals to learn on the cloud: Virtual Technique Guides powered by Remote Play™ . This platform uses game-based technology that enables many users to perform the same procedure together in the same digital environment, similar to the seamless interaction you can experience in a multiplayer game. 

Guiding the user through the workflow in an immersive sequence, designed to be both pleasurable and educational, helps medical professionals to internalize learning objectives. Given the specific sequence of workflow processes required in radiology, this learning platform is an ideal fit. Additionally, radiology can be therapeutically agnostic, requiring continuing education across medical specialties.

Video game technology also allows for high-fidelity graphics, critical in a specialty like radiology that is based on imaging. These images can both reflect and defy reality, rendering learning environments that push the limits of what medical professionals can learn. Below are some examples of radiology-adjacent imaging technologies that the Level Ex team has digitally recreated.

Three Examples of Surgical Training Visualizations Beyond Visible Light

• X-ray & Fluoroscopy

Cardio Ex, our cardiology-focused mobile game, simulates fluoroscopy—both reimagined fluoroscopy for captivating gameplay and lifelike for CME-eligible levels. This serves as the striking backdrop as interventional cardiologists try their hand at challenging stenting and angioplasty scenarios. Examples above also include digitized X-ray for breast cancer treatment and radiation therapy* (ExacTrac Dynamic by Brainlab) and spinal surgery (Loop-X by Brainlab). 

Loop-X is the first fully robotic, intraoperative imaging device on the market. At the North American Spine Society 2021 Annual Meeting, Brainlab had the physical robot in the booth, but they couldn’t showcase the full value of its non-isocentric imaging capabilities—also because you can’t irradiate physicians on a showroom floor. Instead, Brainlab was able to take attendees over to the Loop-X experience that we had put on a large screen for people to interact with. This allowed them to show attendees the specific X-ray capabilities that they had no other way of displaying or speaking to as concisely and as crisply without Level Ex’s demo. As said by Sean Clark, President, Brainlab Inc., Level Ex delivered “the visualization and immersion necessary for our customers to quickly recognize the benefits of cutting-edge technologies like Loop-X. This digital experience transcends ordinary sales and education tools, leading customers through an integrated surgical workflow with Loop-X. Subsequent customer conversations about our technologies are more meaningful after they’ve interacted with one of our Virtual Technique Guides.”

• Ultrasound

Medical device companies can also recreate intravascular ultrasound. Above are game levels that focus on educating physicians on intravascular ultrasound (IVUS), Instant Wave-Free Ratio (iFR), plaque morphology, and related medical devices for treating coronary blockages. Recognizing the power of IVUS to improve patient care and treatment plans, the client “sought out Level Ex to help accelerate its education and adoption among peripheral physicians” and interventional cardiologists. Because the IVUS images were generated by Level Ex designers, engineers, and artists, we were able to create hyper-realistic ultrasound images that showed the exact pathologies that our medical device client identified as most important for physicians to learn.

• Mind-blowing Anatomical & Cross-sectional Views

The idea of depicting more than what the eye can see extends to visualizing scenarios that can’t be experienced in real life but help expedite the learning process. A simulation allows you to physically see a radiation beam and safely show how it impacts the human body. You can also see the inside of the body, which you can’t do with videos of procedures or other traditional forms of media. 

The impossible views of the heart, shown above, were used to communicate the changes of both systolic and diastolic heart failure, as well as readouts for various cardiac markers and how they change with the progression of heart failure. This experience was created to support the newest set of American College of Cardiology (ACC) Heart Failure treatment guidelines. Like many of us, physicians have different levels of familiarity with heart failure; that experience shows how cardiac markers can change to indicate disease progression, which is something that is often missed, and is called out in said guidelines. The anatomical views helped physicians to see the potential impact that following the most updated treatment guidelines can help achieve. Cardiologists who playtested the experience also found these memorable visualizations to be useful in explaining heart failure to patients.

Med Device Storytelling Through Virtual Technique Guides 

With game technology and design, we are not constrained by anything—not even realistic physics. We can create nuanced and curated stories because we’re not bound to real patient case stories, anonymized medical reports, or other traditional forms of telling a brand’s story. 

Living and breathing medical device simulation, I’ve recently been reflecting on this personal anecdote and analogy. I was talking to my dad the other day who has been reading a lot of historical fiction. He recapped a recent read and asked, “Who even knows if that’s a true story or not?” After all, this author is writing historical fiction, and he’s not a historian. My response was, “Sometimes historical fiction can, in a sense, be more true than an actual single account that a person has because you’re not constrained by their reality. You can weave multiple stories together to paint a more accurate picture.”

In a similar way, video games are a powerful storytelling medium. We have the ability to tell specific, intricate medical stories, scenarios, and workflows to emphasize a myriad of underlying learning objectives with our end user or our player. We’re recreating their journey and all the things that they see along the way. It’s a fuller picture because it’s a synthesis of the experience. Some topics are difficult to conceptualize through traditional means, but we are able to easily bring learners up to speed because we have the ability to show them anything. 

Radiologists often scrutinize imaging, discerning the complex and obscure. Redefining roles and workflows in a field like radiology is equally as daunting, but it doesn’t have to be. Game-based storytelling makes that process enjoyable and brings the advantages of new innovations into clear view. 

Deliver your radiology medical device training with advanced video game technology and design. Contact us today to learn more or meet with us during RSNA 21 .  

Author Bio

Sam Dreyer is a Product Manager at Level Ex. Previously at Level Ex, he worked as a Biomedical Solutions Specialist, collaborating with clients to tell their story in the most engrossing way to achieve their learning objectives while also maintaining medical accuracy. Sam holds an MS in Bioengineering and has a background as a consultant in medical device development for some of the largest medical device and pharmaceutical companies.

*Works in progress.

References

  1.  Radiology Trends and Takeaways: Innovations in the Wake of a Pandemic
  2.  Radiology Trends and Takeaways: Innovations in the Wake of a Pandemic
  3.  Nine Trends Changing X-ray and the Future of Radiology; Radiology Trends and Takeaways: Innovations in the Wake of a Pandemic
  4. RSNA Sessions; RSNA AI Showcase; RSNA Exhibitor Categories
  5. Radiology Trends and Takeaways: Innovations in the Wake of a Pandemic; GE Healthcare Brings Radiology Without Walls to Resource-Constrained Small Imaging Centers With AI-Enabled, Cloud Imaging Solution; How 3D Technology Is Transforming Medical Imaging; RSNA Sessions; RSNA Exhibitor Categories; The Evolution of Radiology Services
  6. The future role of radiology in healthcare; Emerging Trends Shaping the Future of Radiology; RSNA International Trends: A Global Perspective on the COVID-19 Pandemic and Radiology in Late 2020

Diversity in Dermatology: An Interview with Dr. Sara Hogan

Dermatology is Dr. Sara Hogan’s superpower. In addition to lending her expertise in the development of Top Derm as an advisor, she has curated a new pack of must-play questions focused on diagnosing and treating patients with skin of color. 

Sara Hogan, MD, Director of Cosmetic Dermatology and Laser Surgery, Laser Skin Care Center Dermatology Associates, Health Sciences Assistant Clinical Professor, UCLA David Geffen School of Medicine Division of Dermatology

Q: You are officially a “game maker”! What was it like to be a dermatologist working with video game designers, developers, and artists to create Derm Hero: The Dr. Hogan Pack? Can you share more about the experience? 

A: Dermatology is a highly visual medical specialty, so it lends itself to a visual learning tool such as Top Derm. There is an understanding that video game designers, developers, and artists share with dermatologists because of that. What I’ve enjoyed the most is that designers approach situations asking: How can we make an experience better? How can we make it more realistic? That has been helpful to learn. It’s not unlike how dermatologists walk into a clinic room and have to diagnose and figure out how to treat a condition in a matter of minutes. As an advisor, I’m there to approach a situation in the game development process and try to make it better, more realistic, and so on.   

Q: We loved working on this new pack with you. Can you give our readers an overview of what Derm Hero: The Dr. Hogan Pack covers?

A: This pack provides an overview of the principles of skin of color in dermatology, diagnostic pearls for common and uncommon dermatologic conditions in skin of color, and treatment considerations for procedural dermatology in patients with skin of color. 

Q: How did you determine which conditions and content to include in this new pack?

A: I wanted to go beyond bread and butter dermatology with this pack. It’s important to not only include dermatologic conditions that may occur more frequently in patients with skin of color, but also to highlight dermatologic conditions that may go undiagnosed or underdiagnosed in patients with skin of color. We did this by providing visual images in deeper skin tones, offering an opportunity to review different clinical presentations.

Q: Why do you believe it’s important to disseminate the information in your pack to medical professionals and more specifically, dermatologists, around the world?  

A: In dermatology, we treat patients from newborns to the elderly. We treat patients of all gender identities, backgrounds, racial and ethnic groups. We are able to have long term relationships with patients. Medical education should reflect that. However, there is evidence to suggest that more can be done to provide dermatologic training that focuses on patients with deeper skin tones. A 2008 study revealed that fewer than 25% of residents were receiving instruction related to skin of color from an acknowledged expert. Only 30% were getting specific experience in treating patients with skin of color. Now that is shifting and more is being incorporated into the dermatologic training curriculum. By providing this content in Top Derm, we offer a fun, accessible way to bolster knowledge and increase exposure. 

Q: Top Derm provides dermatologists with the opportunity to interact with medical content. How does this type of format for learning help combat the issues that your content addresses? 

A: The reason that Top Derm is so appealing is because it’s a different way of learning that’s fun. It’s vibrant visually, the questions are engaging, and it’s convenient. But it’s also founded on data, so the information is factual, evidence based, and applicable to practice.  

One of the strengths of Top Derm is that the developers are mindful of making sure that all skin types and tones are visually represented. When images do not exist, they painstakingly render them with a high level of fidelity, using guidance from advisors like myself. The result is a wealth of imagery that is available any day, any time. This is very helpful for clinic because you then have these images fresh in your mind so that when you see a patient or a condition, you have that reference to draw from. Additionally, this focused effort on representation complements a lot of the momentum within the broader field of dermatology to better include skin of color in the traditional dermatology curriculum and to educate existing dermatologists who may or may not have a certain level of comfort with treating skin of color issues. The timing is perfect.

Q:  You mentioned that there is momentum for representation in dermatology. Can you explain? 

A: In the past year, this topic has come to the forefront and it’s important to point out that it’s not just the training that is lacking in this regard. Dermatology is the second least diverse specialty when it comes to racial and ethnic composition—specifically with physicians who come from backgrounds that are underrepresented in medicine (UIM). We’re heeding the call. There has been movement towards recruitment and retention of future dermatologists who are from underrepresented medicine groups. The American Board of Dermatology is undergoing a review to ensure that its standardized testing reflects a diverse patient population and that the questions take that into consideration. This is a huge step. Ultimately, these efforts benefit the patients. If we are able to train properly on disease presentations in different populations, that will then decrease delays in diagnosis and initiation of treatment for patients of certain backgrounds. That, in turn, improves patient outcomes, which is our shared goal.

Play Derm Hero: The Dr. Hogan Pack now!

Q&A: Med Tech Prioritizes Remote Training & Amplifies Clinician Reach

When you can’t bring physicians on site to train on a complex medical device, what are the alternatives? We sat down with Patrick Murphy, Director, Oncology Portfolio from Brainlab, to learn how Level Ex addressed this issue and other challenges with cutting-edge video game technologies.

What business challenges did Level Ex solve for Brainlab? 

Level Ex has helped us to address a number of challenges. First, the best way to get clinicians to understand our advanced radiation therapy technologies like ExacTrac Dynamic with our upcoming new technique for Deep Inspiration Breath Hold (DIBH)* is through an on-site visit. Installation of ExacTrac Dynamic is not feasible outside of the clinical environment because of the infrastructure and interfaces required of the highly integrated radiotherapy device itself, so demonstrations at trade shows or hospitals are limited to videos and software screenshots. However, hands-on experience is the best way for our customers to fully understand the benefits of the system. Additionally, from a sales standpoint, it can be challenging to educate customers using only standard sales enablement tools like passive slide decks and 2D animations. Our customers have very busy clinical schedules and limited time so it can be difficult to get them to engage.

What were your goals for this project?

One goal was to have Level Ex replicate a site visit experience without the time and resources required to take customers to a hospital, to our Chicago training center or to our global headquarters in Munich, Germany. The COVID-19 pandemic meant that most site visits were no longer feasible, so the Level Ex solution proved to be even more valuable because it’s globally accessible and virtual. 

We launched our new experience at the American Society for Radiation Oncology (ASTRO) annual meeting, showcasing how ExacTrac Dynamic is used with our new Deep Inspiration Breath Hold technique. 

Excerpt from the Brainlab ExacTrac Dynamic Deep Inspiration Breath Hold Virtual Technique Guide

Why did you choose to work with Level Ex?

Level Ex was the ideal partner to help us create a medical device simulation because of its history creating engaging experiences for physicians. As the President and CEO of Brainlab, Stefan Vilsmeier, said, “We began working with Level Ex in 2019 for several reasons. They are the best at disseminating best practices through video games, and they are unrivaled in their level of ergonomic user interaction, gaming-industry-quality 3D graphics, precise physics models, and game mechanics psychology.” We knew that Level Ex would be able to immerse Brainlab customers in an experience that would engage them in ways that are different from typical animations while educating them on ExacTrac Dynamic, all without the need to travel to another facility. We also wanted something that people would enjoy using as opposed to a dull animation or cliche VR experience that lacks meaningful interaction.

What Level Ex solutions were selected to address your challenges?

As far as Level Ex products, we are primarily using Virtual Technique Guides (VTG) delivered on Remote Play™ . The VTG allows users to engage, step-by-step, with a virtual version of our ExacTrac Dynamic system. Remote Play™  allows us to stream that experience online with multiple users. What’s cool about the VTG platform is that it’s remote and interactive. Whether you’re on Microsoft Teams or Zoom, you simply send a link, and the clinician enters the shared experience from any device. Our customers can use a digitized ExacTrac Dynamic system while the sales reps participate in tandem, coaching them on the benefits of the product, as if they were on a virtual site visit: “Okay, see how you started the patient treatment. Or now the system is monitoring patient position using thermal imaging.” They’re able to talk through the experience together. You don’t sacrifice any quality even though it’s streaming online. VTGs are hyper-realistic, with high-end graphics and realistic anatomy, and there’s definitely a “wow factor” that takes the interaction beyond something like watching a video or reading a PDF and makes it memorable.

Why were those solutions chosen?

One of the best reasons to use the Level Ex solutions is that they not only work as educational tools, but they stand out. Customers are used to getting the same types of sales presentations from every vendor—and here, we send them a link and they’re dropped into an experience, through which they clearly grasp the benefits of the medical device. They say things like, “Wow, that’s easy to use and you get a good sense of the clinical benefit. No one else is doing this. I can really see what’s going on now.” They remember the experience because it’s so unique. They also remember the details of the experience: it digitizes the workflow in a way that makes it easier to internalize information. It’s like you’re actually using the ExacTrac Dynamic system. It’s impossible to not deepen your understanding after you use a Level Ex VTG. 

How did healthcare professionals (HCPs) respond? How did it resonate? 

On the customer side, we’ve seen a lot of success. Healthcare professionals have found it impressive, clear, realistic, and informative. One radiation oncology administrator told me, “I haven’t seen a platform like this that makes you feel like you are controlling the system. It allows you to see the superior benefit of the technology, especially now when you can’t go on site. This is possibly the best training aid and product demo I’ve ever seen. No one has taken a demo to this level to help me understand their technology.” A radiation oncologist shared that he saw the potential to present different clinical scenarios and appreciated the interactive nature of the ExacTrac Dynamic VTG: “The demo gives me a higher degree of confidence in patient safety with the level of detail provided by the software. The real-time animation shows the steps and allows you to play around with the real settings and tools to simulate a true patient workflow.”

How have you integrated VTGs into your sales process, and what has been the return on investment? 

For Brainlab, VTG and Remote Play™  have been a huge help. We’ve linked this experience to a large number of completed deals. In just 6 months, VTGs have become completely integrated into our sales process. We’ve included it in nearly 100 unique customer presentations, which, for capital equipment like this, is significant. The adoption by our sales teams has been dramatic—sales always wants to utilize VTGs because healthcare professionals understand the concepts immediately. Also, the relative ease of use for sales to include VTGs in their process is compelling (they use it independently without needing extra guidance). Then, as I mentioned, we use VTGs for medical device training post sales, providing ample and valuable utility. 

How else do you utilize the Exactrac Dynamic VTG? In what scenarios?

We use it for shorter sales demos as well as for longer, more thorough device training. It’s very versatile. Outside of the remote training, we can take that experience offline to allow people in our conference and trade show booths to try out ExacTrac Dynamic. 

How do you use it at trade show booths specifically?

The goal with our DIBH demo that we debuted at ASTRO is to have someone come to the booth, understand the advantages of using ExacTrac Dynamic for DIBH, and then leave the booth with a complete understanding of our unique workflow; for example, with this VTG they can appreciate the value of X-ray imaging to see internal anatomy while the patient is at the breath-hold level. The ExacTrac Dynamic DIBH booth experience provides the same graphic fidelity and accuracy that I mentioned before, but it uses video game mechanics for added excitement and memorability.

Healthcare professionals using the DIBH ExacTrac Dynamic experience at ASTRO

How do you see others in the medical device industry taking advantage of a product like Virtual Technique Guides with Remote Play™  to engage HCPs?

There’s a wide spectrum of what you can do with a VTG: You can use it for quick demos to generate interest at events, for extended sales demonstrations, or for in-depth medical device training. If your training incorporates interactive tactics, it’s more easily understood by the user when to use the medical device and how to use it, and therefore it would increase adoption. Quick reference guides are another option, during which you could focus on a very specific part of the workflow. Having that wide range of options provides continuity in the way a company messages and communicates.

Do you see applications for audiences beyond HCPs?

Companies could also use VTGs to present to hospital administration. Few CFOs or CEOs at hospital systems are able to take the time to sit through a sales presentation; if you create a link to an experience, they can try it on their own time. You’ve now provided them with something interactive, and they can try it  themselves and really understand the value. The fact that you can use a VTG asynchronously means that someone internally at the hospital who is an advocate for your technology can pass this along so other decision makers can experience it themselves. Similarly, we’ve had large hospital groups ask us if they can deploy our VTG experiences internally. If a hospital system wanted to promote an implant or a device as their preferred tech across a large network, they could internally share a VTG, and it would then help them to drive utilization of that across the network to standardize care. The VTGs could also be great for patient education.

Interested in how Level Ex Virtual Technique Guides can add value and utility to your medical device?  Start a conversation with us today.

*Works in progress.

Study Shows Pulm Ex Enhances Confidence During Patient Care

Interactive medical training is no longer relegated to cadaver labs, patient visits, and other expensive, often inaccessible technologies. Although high-fidelity patient simulators give learners the opportunity to train through the process of trial and error in a low-risk environment, even these systems can be inconvenient, costly, and often require physicians to travel hundreds or even thousands of miles to access them.

Medical training video games, particularly mobile games, are a low-cost, accessible augmentation to cadaver labs and simulation centers, giving learners the opportunity to train on challenging scenarios and explore various treatment methods from any location and on their own time. A group of researchers at Loyola University Chicago Stritch School of Medicine recently explored this approach, having students in a pulmonology class supplement traditional lectures with sessions in Level Ex’s pulmonology-focused mobile game, Pulm Ex.

The results of the study highlight just how effective games can be when it comes to increasing healthcare professionals’ confidence in their clinical knowledge. This enables them to feel better prepared and capable enough to successfully manage patient care throughout their career.

The Study

At Loyola University Chicago Medical Center, a class of second-year undergraduate medical students, who traditionally received lectures on pulmonary pathology, pharmacology, and physical exam skills, was given the opportunity to diversify their medical training with a mobile medical video game. While a control group continued to receive traditional training, a cohort of students was asked to play a minimum of four Pulm Ex cases per week over the course of four weeks.  

These cases included general and interventional pulmonology, challenging players to perform bronchoscopies, foreign object removal, and even manage life-threatening airway pathology.

The Impact

Researchers distributed both pre- and post-intervention surveys, then analyzed the class’ responses to determine how Pulm Ex impacted their learning. Results from these analyses showed that interacting with cases in Pulm Ex gave learners an advantage in their medical training in three main areas:

Confidence: In a post-intervention survey, the students who played Pulm Ex reported feeling more confident caring for patients with pulmonary disease, sharing that they improved their ability to recognize anatomical and pathological structures endoscopically. They added that supplemental training with this mobile game solidified what they learned in class, helping them to better understand the material.

Collaboration: With physicians working in tandem to perform a wide range of pulmonary procedures, it isn’t enough for clinicians to understand the procedure – they must also collaborate with others to complete it seamlessly. As a result of the students’ engagement with Pulm Ex, they reported feeling more confident in their ability to work with a team to deliver patient care.

Engagement: The participants in this study also expressed more interest in pursuing pulmonology than their peers in the control group. Beyond that, they also had fun on the app, enjoying the opportunity to interact with the material they learned in class week over week.

Moving Forward

According to a Merritt Hawkins study, pulmonologists are among the most in-demand specialists, largely due to the rise of COPD in U.S. adults and the majority of pulmonologists reaching retirement age within the next five to ten years. With chronic lower respiratory illnesses like COPD and lung cancer being the fourth leading cause of death in the U.S., training and retaining pulmonologists is truly a matter of life and death.

Game-based learning can empower the next generation of physicians, giving them the tools they need to confidently pursue notoriously difficult specialties. “In COVID-era remote medical education,” said student doctor Mark Solinski, the first author of the study, “Game-based learning and simulation offer students an opportunity to begin experiencing specialized fields of medicine while simultaneously adding to their preclinical knowledge.”

These preclinical years are crucial and infamously difficult, but interactive and accessible games, particularly specialty-specific mobile games, have a proven ability to solidify a learner’s medical knowledge and allow them to have fun while doing it. Equipped with deeper knowledge and improved confidence in their expertise, future and current physicians can gain skills and become more self-assured in their ability to successfully care for patients over the coming years.

Would you like to see your educational content in Pulm Ex or in one of our other games? Contact us to learn more. Medical professionals, download and play Pulm Ex for free.

Level Ex Makes Top 100 Most Loved Workplaces

“The easiest part of my day for the last few years, but especially the last year, has been working at Level Ex. What a gift it is to work for a studio that clearly wants excellence and does so much to support not only clients and medical professionals, but its own employees. Level Ex has been a continuous catalyst for positive change in my life, and those I love since day one. I want management to know that even on my worst day I’m thankful beyond words to work with this team, to watch this business grow and mature, and to be a part of such amazing projects. Thanks for all you do and have done to the benefit of so many.”

—Level Ex Employee Survey

Last spring, The Best Practice Institute (BPI) and Newsweek announced a new initiative to identify workplaces where “employees are the happiest and most satisfied at work.” Using criteria based on research and in-depth analysis of more than 300 companies and over 3,000 executives across the world in addition to anonymous employee surveys, they selected the top 100 Most Loved Workplaces. Level Ex is honored to have a spot on that prestigious list. So how did we get there? Here’s an overview of what makes Level Ex a special place to work.

Purpose

“One thing I love about Level Ex is that we make games for doctors. Two is we don’t have any microtransactions or loot boxes,” explains John Podlasek, Director of Talent Acquisition. At Level Ex, revenue and profit is the means and not the end. Everything we do is in service of our mission to advance the practice of medicine through play. Level Ex’ers are encouraged to apply their talent to a greater purpose: solving real problems in healthcare alongside physicians and industry partners.

It’s rewarding work. Every month, employees learn about the impact they are making on real world outcomes: pioneering cloud gaming technology to enable multi-user virtual surgery, building video game levels to disseminate COVID-19 best practices, improving the skills and accuracy of anesthesiologists, helping interventional cardiologists master Intravascular Ultrasound to better treat patients, and more.

employee at computer

People

“The thing I love most about working at Level Ex is the people—highly skilled, very interesting, and fun-to-work-with people,” shares Concept Artist Alex Kosakowski. “It’s simple: good people make a great place to work.” This is a popular sentiment at Level Ex. We bring together talented individuals from a broad array of backgrounds and disciplines, such as physicians, artists, game designers, and engineers.

A perfect example of this in action is our Level Ex Academy, a weekly event where any person can present to the entire company on a subject of their choosing, sharing elements of their professional expertise, passions, or interests. Topics have included “Modernizing Classic Games,” “Horror Tales from the Frontlines of Healthcare,” “Intro to SQL,” “Cultivating Creativity,” and “The Importance of Design Ethics.”

employee collab table

Culture

People who find themselves attracted to a company like Level Ex are by nature creative, driven, bold, and inquisitive, which means being curious about what others bring to the table and tapping into their expertise. “I love everyone’s positive, collaborative attitude. Across every challenge that we face, Level Ex’ers always come to the table with ideas, problem solving, and a can-do attitude which helps energize and motivate the team to do our very best,” says Stef Zimmerman, Project Manager. Nobody else is doing what we’re doing, and that means working at Level Ex is more than a job, it’s a journey—one that cannot be navigated alone. Our work is naturally interdisciplinary because we operate at the intersection of medicine and game development. When we take on a project, our combined knowledge often leads to new and expanded thinking, far greater than anticipated. This is true in our work and our play.

Take our annual Game Jam, for example. In this intense, 48-hour competition, we break into groups and make wildly imaginative, fully functional games from scratch. Level Ex’ers take on roles outside of their normal day jobs to try their hand at a new skill and better understand what their colleagues do. When the games are revealed, it is a showcase of Level Ex’ers’ boundless imaginations and ability to work together, with everyone in awe of each other’s creations.

kickball team

At Level Ex, we work hard, we play hard, and we take great pride in both. From a quirky slack conversation to a complex, problem-solving brainstorm, our joy of learning, inquisitive spirit, and culture of teamwork come through in everything we do. We are honored to be among the Top 100 Most Loved Workplaces, but the real reward is getting to work with amazing physicians, industry partners, and co-workers each and every day.

We think you’ll love working at Level Ex, too! Check out our open positions: https://www.levelex.com/careers